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#1
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Reanimation~~~
Resurrection
Mission|T:0| HC:1 Effect: Your "Reanimated" Ninja get the following effect; Valid: Every Damage this ninja receives is reduced by 1. Apply a effect according to the number of "Reanimated" Ninjas in play: 1+) Draw a card. 2+) Randomly select 1 of your opponent's Battle Rewards and place it in your hand. 4+) You win 2 Battle Rewards. 6+) You win the game. Kabuto Yakushi (Possessed Mode) Void/Water T:6 HC:1 Male| Rogue Ninja|AMBUSH|MASTERY [Re-animator] While you have 1 or more "Reanimated" Ninjas in Play, this Ninja cannot be selected as an Attack Target. Valid| Mission Phase; Give 2 Battle Rewards to your Opponent: Search your deck for a "Reanimated" Ninja and Put It in Play. 7/3 Snake/Ninjutsu 5/3 Summoning Jutsu: Reanimation Jutsu (3) or (5) Valid: Search your deck for 2 "Reanimated" Ninjas and Place them in Your Hand. If the Higher Cost of this Jutsu's Payment was payed, Select of them and Put it in Play. Expert: Kabuto Yakushi (Possessed Mode): Put both of them In Play. |
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#2
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I'll Help you!
Kimimaro (reanimated) void sound male reanimated mastery EC 6 HC 1 valid: when this ninja is put in play, put 2 -1/-1 coins on this ninja. valid/mission/ remove a -1/-1 coin on this ninja: give 1 damage to one opposing ninja and discard the top 3 cards of your deck. 8/4 5/0 CA bone uncommon Zabuza Momochi (reanimated) void mist rogue ninja jonin male mastery reanimated surge EC 5 HC 0 valid: when this ninja is put in play, put 2 -1/-1 coins on this ninja. valid/ eoj/ remove a -1/-1 coin from this ninja: move the top card from your deck to the discard pile. in that case, this ninja gets +3/+3. Itachi (reanimated) void akatsuki male jonin rogue ninja mastery reanimated EC 6 HC 1 valid: when this ninja is put in play, put 2 -1-1 coins on this ninja. EOJ: remove all coins on this ninja: discard target opposing ninja. then discard all cards in your chakara area. EOJ: putin play one susanoo ninja from your reinforcement deck: your opponent draws 5 cards. 6/4 3/3 |
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