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View Poll Results: Do you like today's preview?
Yes 44 72.13%
No 8 13.11%
So so 9 14.75%
Voters: 61. You may not vote on this poll

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  #31  
Old 06-14-2011, 06:32 PM
scubadude scubadude is offline
Media Ninja
 
Join Date: Sep 2009
Posts: 4,450
Kankuros tenacity stays as well.
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  #32  
Old 06-15-2011, 02:50 AM
NarutoTBF NarutoTBF is offline
Jonin
 
Join Date: Jun 2009
Posts: 442
This is pretty good, could change flow of game though 3 ofs is highly damaging to your opponent when they enter a jutsu battle having to act first do to temporarily loosing a valuable support ninja.
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  #33  
Old 06-15-2011, 10:15 AM
ShadowCaptain ShadowCaptain is offline
Jonin
 
Join Date: Jan 2011
Posts: 409
The Temari was oral, so I suppose this is a 69 for my Puppets?
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  #34  
Old 06-15-2011, 07:10 PM
ScoopsHagenDaaz ScoopsHagenDaaz is offline
Genin
 
Join Date: Feb 2011
Posts: 48
It's alright. It'd be a lot better if it was a turn later and let you draw 2 to even out. I wonder if more wind cards will focus on team manipulation in the future?
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  #35  
Old 06-16-2011, 12:30 AM
Deess Deess is offline
Chunin
 
Join Date: May 2010
Posts: 166
This card is amazing, good players will make it broken which is what the game needs. Great cards that Great player can maximize and other players will just lose to.
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  #36  
Old 06-16-2011, 12:59 AM
Dalegna Dalegna is offline
Jonin
 
Join Date: Dec 2008
Posts: 3,916
Thumbs up

Quote:
Originally Posted by Deess View Post
This card is amazing, good players will make it broken which is what the game needs. Great cards that Great player can maximize and other players will just lose to.
Dalegna Likes this
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  #37  
Old 06-16-2011, 02:33 AM
Topside Topside is offline
Jonin
 
Join Date: Apr 2008
Posts: 668
This is actually a really handy Mission card, especially if you can drop it early. Not only does it give Wind that much more draw power, but it also busts up your opponent's Teams, weakening their defense. If you can do this before your opponent establishes field presence, you can start either taking out their Ninjas or getting in for big BRs early.

Particularly useful with this Mission would be the [Coercion] Mizuki, who has a similar Team-busting effect. Indeed, I think we have an entirely new deck theme here... Wind was famous for being able to build huge Teams with Puppets, and now it's turning the tables yet again by diffusing opposing Teams. I have a feeling we'll see more effects like this in sets to come.
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  #38  
Old 06-16-2011, 08:39 AM
Float Like a Bee Float Like a Bee is offline
Jonin
 
Join Date: Aug 2010
Posts: 428
Mizuki is honestly pretty terrible due to stats, I think you wanted non-sasori Hiruko on that comment. Honestly this decktype won't see play until after rotation primarily because there are too many better options before then. And furthermore unless it picks up some tools to deal with mill, it likely *still* won't see play.
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  #39  
Old 06-16-2011, 08:48 AM
killerkimimaro killerkimimaro is offline
Banned
 
Join Date: Nov 2008
Posts: 3,588
Quote:
Originally Posted by Float Like a Bee View Post
Mizuki is honestly pretty terrible due to stats, I think you wanted non-sasori Hiruko on that comment. Honestly this decktype won't see play until after rotation primarily because there are too many better options before then. And furthermore unless it picks up some tools to deal with mill, it likely *still* won't see play.
U had me then u lost me with that last line......if anyone thinks mill is actually good then they probablyshouldnt play this game competively. Mill is an awful deck type and there so called broke world card isn't good at all lol
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