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Originally Posted by CursedSealingDragon
Winning
Anyways, I know most of you are just kidding, but obviously none of the cards mentioned should come of the rogue list. Although, I could see Furious Current coming to 1. It's hard to draw into it early in the game, but even then, your opponent is only set back 1 turn, and your getting rid of a 0 or 1 drop.You might need to hard charge, and could be losing Ninjas with ambush. Late game, it's at the lowest a 5 Water for removing 1 Ninja, which compared to Hydro-pump, is worse. Am I right? 
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No you're not.
Water doesn't mind hard charging. Where have you been since set 18?
Water isn't worried about ninja cards going to the discard. World of Water takes care of that problem.
Setting your opponent a turn behind when it's still only turn 0-2 is rape.
Furious current isn't used on higher turn ninjas except when it would finish the game or save your life. It's better used to take out things like Flex, Ya***o, Kido, KNS, Advisor, Mother and Father, Sakura TA, etc. The cards that provide needed support to the bigger cards or the ones that cause you problems in the early game.
I've had a change of opinion. I don't see any of those cards coming off. None of them are balanced, either because they are too good on their own or because they are too good in combination with other cards. You can't expect to balance this game by bringing cards back off the list just to try and make hydro-pump look less OP. Everything that is on the ban list should stay there.
Most of the reasons people are providing for why cards should come off just sound like this: "I like this type, so this card should come back. I don't like this type, so this card shouldn't come back."
The only one out of the three Josh mentioned that I think would even have a chance of coming off is Giant Ninja Toad because it has a major limit on what it can remove. But that won't happen without summoning jutsu taking a hit at the same time.
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Originally Posted by Spectre121
Sasuke State 2: Incredible card, was unfair when it was at three and you could reinforce into three times and with the same Reinforcement. At 1, it was annoying, but manageable. What jutsus does water have that this card could use that can ravage your field now? Chidori? Striking Shadow Snake? (Which by the way can hurt enemy State 2s if necessary.) Multiple Striking Shadow Snake? That 4 cost...WATER jutsu that chakra's an opposing ninja? With Pump at one, there is very little reason for a specific elemental answer to the overpowered jutsu. This is the most far fetched of the unbannings, but still a candidate.
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Yeah right.