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#21
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yep. gimme a couple mins
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#22
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#23
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Quote:
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#24
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sorry, i can't do it till tomorrow, my comp's about to die again.
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#25
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bump......
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#26
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Alrighty I was asked to Judge so I will.
Sand Siblings: [url]http://i869.photobucket.com/albums/ab258/badmfkr2/sscopy.jpg[/url] Grammar: 3.75/5 Squad should be all caps. The first effect should read like this: When this Ninja is put in play, remove from game every card in your opponent's Chakra area. I believe the second effect should read: Valid: When the Jutsu cost of 1 Jutsu card being played by a "Sand" Ninja is paid successfully, this Ninja cannot be affected by your opponent's effects during the turn. Playability: 2/3 Alright the fact that it takes 3 Ninjas to put this Ninja in play hurts its playability a lot. However its effect may be worth it. Creativity: 2/3 I really like it a lot, the fact that it works well in a sand deck is nice. Although "The Fifth Kazekage" from A new Chronicle might be a better choice. Broken?: 2/2 The card doesnt seem broken considering you need 3 Ninjas to play it. Art: 1/2 Its rather boring Ive seen it before. 10.75/15 Torune Aburame: [url]http://i898.photobucket.com/albums/ac181/karasu444/Naruto%20Cards/Torune.png[/url] Grammar: 4/5 The effect should read like this: When this Ninja is sent out to Attack and is opposed, this Ninja gets the following effect texts during the turn: [Valid: At the end of the turn this Ninja was sent out to Attack, you can discard 1 of your Chakras. In that case, place 1 Ninja Blade coin (symbolizing a "Poison" coin) on up to 2 of your opponent's Ninjas that opposed this Ninja's Team. Playability: 3/3 A turn 5 Ninja with a nice effect. Creativity: 2/3 The Poison coin thing is rather old, and usually seen on a puppet type card not insects so that cool. But Im not sure if I like the effect as a whole. Broken: 1/2 With the Coin eating Choji rotating I dont think this card would be to friendly. Art: 1/2 Its a little rough on the render and its been used on almost all Torunes made to date. 11/15 There the judging, sorry I rushed it a bit. |
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#27
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![]() Anyways, thank you very much for judging. atm, Dan and I are awaiting judging from CC2. |
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#28
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Quote:
Grammar: 3.25/5 Squad should be all caps. The first effect should read like this: When this Ninja is put in play, remove from game every card in your opponent's Chakra area. I believe the second effect should read: Valid: When the Jutsu cost of 1 Jutsu card being played by a "Sand" Ninja is paid successfully, this Ninja cannot be affected by your opponent's effects during the turn. Font is wrong on everything but the name. Playability: 2/3 Alright the fact that it takes 3 Ninjas to put this Ninja in play hurts its playability a lot. However its effect may be worth it. Creativity: 2/3 I really like it a lot, the fact that it works well in a sand deck is nice. Broken?: 2/2 The card doesnt seem to broken since the fact of needing 3 Ninjas to play it. Art: 1/2 i've seen it before. infact, i think i used it before. 10.25/15 Torune Aburame: [url]http://i898.photobucket.com/albums/ac181/karasu444/Naruto%20Cards/Torune.png[/url] Grammar: 3.25/5 The effect should read like this: When this Ninja is sent out to Attack and is opposed, this Ninja gets the following effect texts during the turn: [Valid: At the end of the turn this Ninja was sent out to Attack, you can discard 1 of your Chakras. In that case, place 1 Ninja Blade coin (symbolizing a "Poison" coin) on up to 2 of your opponent's Ninjas that opposed this Ninja's Team. wrong font completely Playability: 3/3 A nice turn five. Creativity: 2/3 The Poison coin thing is kinda old, but not usually used on bug cards. But Im not sure if I like the effect as a complete card. Broken: 2/2 Honestly i didn't notice it being broken, but i have played the ccg since FP, so idk Art: 1/2 Its a little rough on the render and its been used on almost all Torunes made to date. 11.25/15 so there it is |
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#29
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Anyways, GG Dan. :sticks out hand for a handshake: |
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