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  #1  
Old 05-18-2009, 12:09 PM
Mr Wheat Mr Wheat is offline
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Set 11 : Approaching Wind Rulings

This thread will be for the Set 11 rulings.

Last edited by Mr Wheat : 05-19-2009 at 09:27 AM.
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  #2  
Old 05-18-2009, 12:10 PM
Mr Wheat Mr Wheat is offline
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General Rules

None at this time.

Last edited by Mr Wheat : 05-18-2009 at 12:17 PM.
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  #3  
Old 05-18-2009, 12:11 PM
Mr Wheat Mr Wheat is offline
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Ninja Cards - N-XXX

* * * *

N-392 : Naruto Uzumaki & Rock Lee

> If 1 of the Growth coins placed due to this card's effect is removed, another can be added until a maximum of 3, due to this effect, is reached.


N-393 : Naruto Uzumaki

> The Timing for this card will be checked when the effect is activated and when the effect is ready to be applied. If a "Prince" Client was put in play after the effect is activated, but before the effect is applied, this effect will fail.


N-394 : Sakura Haruno

> The Timing for this card will be checked when the effect is activated and when the effect is ready to be applied. If the "Prince" Client was removed from play after the effect is activated, but before the effect is applied, this effect will fail.


N-395 : Rock Lee

> The Timing for this card will be checked when the effect is activated and when the effect is ready to be applied. If the "Prince" Client was removed from play after the effect is activated, but before the effect is applied, this effect will fail.


N-396 : Kakashi Hatake

> The Timing for this card will be checked when the effect is activated and when the effect is ready to be applied. If the "Prince" Client was removed from play after the effect is activated, but before the effect is applied, this effect will fail.


N-397 : Naruto Uzumaki

> The "Promise" coins can be from any of your cards that have "Promise" coins.


N-398 : Sakura Haruno

> The "Promise" coins can be from any of your cards that have "Promise" coins.


N-399 : Rock Lee

> The "Promise" coins can be from any of your cards that have "Promise" coins.

> The Timing for this card will be checked when the effect is activated and when the effect is ready to be applied. If this Ninja is changed to healthy status after the effect is activated, but before the effect is applied, this effect will fail.


N-400 : Kakashi Hatake

> The Timing for this card will be checked when the effect is activated and when the effect is ready to be applied. If the number of Chakra in the player's Chakra area increases to over 1 after the effect is activated, but before the effect is applied, this effect will fail.


N-403 : Ishidate

> The Petrification coins do not have an effect. This card, or any other in-play N-403, when in play, will give the Petrification coins the effect stated.

> If this card leaves play, and there are no other N-403's in play, Ninjas with a Petrification coin can be healed as usual.


N-404 : Kongo

> This Ninja's effect activates and begins a Chain when this Ninja's Team Battle is declared a Victory.


N-405 : Karenbana

> This Ninja's effect can be activated when the noted Ninja has finished using a Jutsu card. At that time, this Ninja's effect, if activated, goes on the Chain directly after that Jutsu effect. Since this is an optional effect, the opponent of the player controlling N-405 can respond and place an effect on the Chain after this effect.


N-406 : Naruto Uzumaki & Shadow Clone

Effect errata: "Valid: The cost of Jutsu cards used by this Ninja, that include "Rasengan" in their name, becomes 1 "Lightning".

> This effect is not optional. The player cannot chooses to pay the Jutsu cost shown on the "Rasengan".


N-407 : Kunihisa

> The Timing for this card will be checked when the effect is activated and when the effect is ready to be applied. If the number of cards in the player's hand is reduced below 6 after the effect is activated, but before the effect is applied, this effect will fail.


N-408 : Agari Kaisen

> When this Ninja's effect is applied, this Ninja's name becomes the designated name, and ceases to be "Agari Kaisen".

> If multiple Ninjas are noted on an in-play Ninja card, the player designates one of the Names, or a Name:X, for this Ninja.

> The player can designate a Ninja name even if its an Animal or non-human Ninja.


N-410 : Hokuto

Effect errata: During your Mission Phase, you can search for 1 "A Piece of Star" Mission card in the top 5 cards of your Deck, show it to your opponent, and place it in your hand. Then return the rest and shuffle your Deck.


N-414 : Sasuke Uchiha & Orochimaru

> If the player's Turn Marker is lowered, and becomes 9 again, this effect can be activated again, although this effect cannot be activated more than once per turn.

> If the player's Turn Marker is moved from less than 9 to above 9 with a single effect, the Turn Marker is considered to move 1 number at a time, and when it hits 9, this effect can be activated before the Turn Marker is moved to the number greater than 9.

> In the case that the card's effect is activated in the middle of a Chain, this card's effect will start a new Chain directly after the current Chain is finished resolving.


N-422 : Jiraiya

> This Ninja's effect only checks for the Entrance cost when the Blocking Team is sent out to Battle. After that point, the Ninjas in the Blocking Team can have any Entrance cost.


N-423 : Tsunade

> This Ninja's effect only checks for the Entrance cost when the Blocking Team is sent out to Battle. After that point, the Ninjas in the Blocking Team can have any Entrance cost.


N-429 : Hinata Hyuga

> This card's interrupt effect can be activated and applied during the sequence of flipping multiple coins during a coin flip effect.

> This card's effect does not need to be applied to the first coin flip that occurs as a 'tails'.

> If this Ninja's Jutsu effect is being applied, and is the one that has the coin flip effect, if this Ninja is discarded to change one of the coin flips, the Jutsu's effect will continue to be applied, since the game checks for the Ninja when the Jutsu effect is ready to be applied, but does not during the application of the effect.


N-435 : Akamaru

> This Ninja's effect will affect a card with multiple Ninjas noted on it (i.e., Platoon, Squad, etc.), as long as 1 of those Ninjas is Kiba Inuzuka.


N-440 : Anko Mitarashi

> This Ninja's interrupt effect is applied when the Ninja is discarded due to the Showdown.

> This Ninja's effect checks for "Valid:" when it is ready to be discarded due to the Showdown.

> Once discarded due to the Showdown, this Ninja's effect cannot be negated or responded to.


N-445 : Zabuza Momochi

> This Ninja's effect cannot be activated if it is in healthy status when it is sent out to Attack.


N-450 : Pakkun

> Injured Ninjas with an effect texts, are considered to have negated effect texts.

> Injured Ninja with no effect texts, have no text to be negated.

> "... no effect texts ..." indicates that there is no text in the effect text area. The Ninja can still have the [Name], since that is considered the effect name, but is not effect text.


N-456 : Zabuza Momochi

> The Ninja comes into play after the Hand Cost is paid. Therefore, if a "Haku" Ninja with "Ambush" is sent to the Chakra area as a Hand Cost for this Ninja, that "Haku" can be included in this Ninja's effect.


N-457 : Sakon

> Charging Chakra is not the same as paying a Hand cost for a Ninja or Mission card. This card can still be used to pay for Hand costs of Ninjas and/or Missions.


N-458 : Jirobo

> Charging Chakra is not the same as paying a Hand cost for a Ninja or Mission card. This card can still be used to pay for Hand costs of Ninjas and/or Missions.


N-459 : Tayuya

> Charging Chakra is not the same as paying a Hand cost for a Ninja or Mission card. This card can still be used to pay for Hand costs of Ninjas and/or Missions.


N-460 : Kidomaru

> Charging Chakra is not the same as paying a Hand cost for a Ninja or Mission card. This card can still be used to pay for Hand costs of Ninjas and/or Missions.

* * * *

Last edited by Mr Wheat : 01-02-2010 at 01:49 PM.
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  #4  
Old 05-18-2009, 12:15 PM
Mr Wheat Mr Wheat is offline
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Join Date: Mar 2006
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Jutsu Cards - J-XXX

* * * *

J-349 : Money Style: "Help Me" Jutsu

> If the target was in a Team by itself before this card's effect was applied, at the end of the turn, it is removed from the current Team, and placed in a Team by itself again.

> This card's effect can move a Ninja in the user's Team, including the user.


J-355 : Ninja Art: Phantom Jutsu

> This card's effect does not stop the current Exchange of Jutsu.

J-364 : Summoning Jutsu (added 5/03/2010)

> Effect Errata - "Select 1 "Ninja Toad" or "Animal" Ninja card in your Discard Pile and move it to the user's Team as a Head Ninja. The selected Ninja can be put in play even if you already have a Ninja with the same name in play. If the selected Ninja still remains in play at the end of this turn, discard that Ninja."

J-365 : Opening the Sharingan Eye

> When this card's effect is applied, a copy of the target's effect is applied as seen from the target's user's point of view, using the target's target, if any.

J-366 : Tunneling Fang

> The flips and "2 card" discard effects are applied first. Then the discard for the "Animal" Ninjas occur, which only occurs once.


J-367 : Fire Style: Fire Ball Jutsu

Name Errata: Fire Style: Fire Ball Jutsu


J-374 : Substitution Jutsu

> The term "Exchange" moves one card from an in-play zone to a non in-play zone, then moves another from the non in-play zone to the in-play zone. Therefore, you are putting a Ninja into play via the term 'exchange'.


J-377 : Rasengan

Effect Errata: Effect: Give 1 Damage to the target. If the target is discarded due to that Damage, give 1 Damage to another of your opponent's Ninjas.


J-380 : Shuriken

> This card's healing effect is not based on how the target got injured, only that the target is injured at the beginning of the Showdown.


J-384 : Water Style: Water Dragon Jutsu

Effect Errata: Effect: Change the target to injured status. Additionally, flip a Ninja Blade coin X times. Give 1 Damage to the target for each heads.

Last edited by texans07 : 10-17-2010 at 08:56 AM.
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  #5  
Old 05-18-2009, 12:15 PM
Mr Wheat Mr Wheat is offline
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Join Date: Mar 2006
Posts: 7,820
Mission Cards - M-XXX

M-324 : Writing Novels

> When this card's effect is ready to be applied, if 1, or both players, have 4 or less cards in their Deck, this card's effect will fail.


M-353 : Being a Fool

> This card's effect will give 1 Damage to ALL Ninjas with the highest Mental Power value ( i.e., Ninja(s) ).


M-356 : The Symbol of the Proud Clan

> A Platoon Ninja that includes 2 or more Ninjas with "Uchiha" in their name, only gives +1/+1.

Last edited by Mr Wheat : 02-19-2010 at 07:41 AM.
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  #6  
Old 05-03-2010, 08:30 PM
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texans07 texans07 is offline
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This FAQ has been updated.
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