Mafia VIII: The 4th Shinobi War Recruitment Thread
Ninja Mafia returns with its eight installment! Hopefully we can attract both old and new players to the game. After the attack of the Akatsuki and other Rogues on the Five Great Villages, not to mention their attacks on the Sound and the Rain, the shinobi of the world have decided to come together in an effort to stop the menace known as Akatsuki. Thus, the setting of this game is that of The 4th Shinobi World War.
War calls for drastic measures. As a slight incentive for veteran shinobi (A.K.A. players who have participated in one of the last three games) to return, these shinobi will have a higher chance of being assigned a role. Now, now, don't get excited or angered. Each role will be given to a certain percentage of players. Every player will get a role randomly through a random number generator. For these veteran shinobi, the names of the new comers will be taken out of the pool. This doesn't mean new shinobi will not have special roles, it just means veterans have a slightly higher chance of getting them.
1. Shikamaru of Hebi #1
2. Susano'o the Storm God
3. world of pein
10. Donquixote Elric
Last edited by MJM : 02-12-2013 at 01:56 PM.
As far as the percentages work for the assignment of roles, if a percentage results in less than 1 player, then 1 player will be assigned that role. For example, if we have 1000 players, remember this is hypothetical, and the specific role is "1% of Total Players" , then 1 player will be given that role even though 1% of 1000 is 0.1. If a percentage results in a fraction of player, we will round up if it is X.5 or higher and down if its X.4 or lower. They are all approximate since they are based off of a 40-50 pool of players.
Allied Shinobi Forces (~66.2% of Total Players)
This is a coalition of shinobi strength between the Lands of Fire, Water, Lightning, Wind, and Earth in addition to the samurai of the Land of Iron. They work together to defeat the opposing faction, the Akatsuki. The Allied Shinobi Forces has several components.
Win Condition: Defeating all physical members of the Akatsuki.
Commander in Chief (~2.2% of Total Players)
The Commander in Chief is the leader of the Allied Shinobi Forces. They lead the alliance in tactical efforts and also protect the Shinobi under his wing from the Akatsuki.
Special Power: Assigning Positions
During the Day Phase, after the time limit for voting has been reached, the Commander in Chief may choose to "reassign" the player who would be killed. If they do so, the soon-to-be killed player is not killed. (Ex. If Naruto has the most votes at the end of the Day Phase and would be killed, the Commander in Chief can choose to "reassign" him, and he will not die.") The Commander in Chief may not choose to "reassign" the same player on consecutive Day Phases.
Surprise Attack Division Captain (~2.2% of Total Players)
The Captain of the Surprise Attack Division is a master of ambush and concealed attacks.
Special Power: Ambush
This power is always active. The Surprise Attack Division Captain's vote carries more weight than any other player's. The Surpise Attack Division Captain's votes are worth two votes instead of one.
Intelligence Division Captain (~2.2% of Total Players)
The Captain of the Intelligence Division is a master in interrogation and information gathering. They also have the ability to relay information to other Allied Shinobi.
Special Power: Interrogation
During the Night Phase, the Intelligence Division Captain may PM the Narrator with their intention to interrogate a specified player. The Intelligence Division Captain is then told the role of that player.
Special Power: Telepathy
During the Night Phase, the Intelligence Division Captain may PM the Narrator with the name of a specific player and their specific role. If the specific player has the specific role, before voting, all Allied Shinobi are notified of the specific player's role, otherwise, nothing happens. Telepathy cannot be used during the same Night Phase as Interrogation is used.
Medical Division Captain (~2.2% of Total Players)
The Captain of the Medical Division is a master in Medical Ninjutsu. Their ability is considered the best out of the five nations.
Special Power: Palm Healing Jutsu
During the Night Phase, the Medical Division Captain may PM the Narrator with their intention to prevent the death of a specific player. Note that they do not know who will die during the Night Phase. The Medical Division Captain my not choose to use Palm Healing Jutsu on the same player on consecutive Night Phases.
Special Battle Division Commander (~2.2% of Total Players)
The Commander of the Special Battle Division hails from the Land of Iron. They are a master of Iai, making them the strongest Samurai in the world.
Special Power: Iai
Iai is the ability to draw one's sword, strike, and withdraw their sword in one, quick motion. During the Night Phase, the Special Battle Division Commander may PM the Narrator and designate a specific role. The next time the owner of the specific role uses its power(s) or votes, it does not count. The Special Battle Division Commander cannot pick the same role twice in a row and cannot pick a role while the power/vote of the last specified role has not yet been negated. Powers that are "always active" will not be negated. If "Allied Shinobi" or "Parasite Clone" is selected, a random member within that role will have their vote negated.
Jinchuriki (~5.2% of Total Players/Max Two)
The Allied Shinobi Forces are in possesion in the remaining Jinchuriki and their respective Tailed Beasts. The Jinchuriki is a powerful shinobi, with reckless powers, who will not go down without a fight.
Special Power: Tailed Beast Bomb
If the Jinchuriki is killed during either phase, they will also randomly kill 1 player from that faction (Allied Shinobi Forces or Akatsuki) in return.
Allied Shinobi (~50% of Total Players)
These are regular Shinobi of the Allied Shinobi Forces. They have no special powers but are still a force to be reckoned with.
Akatsuki (~14.4% of Total Players)
The Akatsuki are a group of S-Rank Rogue Ninja that are led by one of the world's strongest Shinobi. They have one goal, however the Allied Shinobi Forces stand in their way. Although their numbers are limited, they have several ways to handle the Allied Shinobi.
Win Condition: The current population of The Akatsuki is larger than the population of the Allied Shinobi Forces.
The Leader (~2.2% of Total Players)
The Leader of the Akatsuki is a mysterious man whose identity is known by no one, not even his fellow Akatsuki members. They have great strength and is matched in power by very few Shinobi.
Special Power: Evasion
This power is always active. If The Leader's role is to be investigated by a player's power, The Leader's role will appear as "Allied Shinobi".
Special Power: Mysterious Abilities
The Leader of the Akatsuki has access to ancient, forbidden Ninjutsu. He has the ability to PM the Narrator during the Night Phase with the name of specific player. That specific player will be killed by the Rogue Ninja.
Zetsu (~2.2% of Total Players)
Zetsu is a unique shinobi with many unique abilities. He can merge with the ground and trees through an unknown technique. In addition, he has the power to create White Zetsu Clones.
Special Power: Parasite Clone
During the Night Phase, Zetsu may PM the Narrator and request to create a Parasite Clone. Parasite Clones created by Zetsu are not an actual, physical players however, they do have abilities. These Parasite Clone count toward the population of the Akatsuki. Zetsu can create multiple Parasite Clones, however he can only produce one at a time.
The fact that these Parasite Clones are present will be disclosed during the Morning Phase, however the exact number will not. In addition, Parasite Clones can be voted to be killed during the Day Phase.
Special Power: Substitution Technique
This power is always active. If Zetsu or The Leader would be killed, a Parasite Clone created by Zetsu takes its place instead. This is a mandatory power and cannot be controlled by Zetsu. The death will be explained as a Parasite Clone being killed.
Parasite Clone (~25% of Total Players)
The Parasite Clone are copies of the original Zetsu. They have the ability to take the form of any shinobi and thus have integrated themselves into the Allied Shinobi Forces. They have infiltrated the Allied Shinobi Forces and vote with them during the Day Phase. They have no other powers.
Independent (~4.4% of Total Players)
The Reanimator (~2.2% of Total Players)
The Reanimator is a student of the mighty Orochimaru. He has mastered and surpassed Orochimaru's skills and can now use Summoning Jutsu: Reanimation to its full extent.
Win Condition: Surviving through the game.
Special Power: Summoning Jutsu Reanimation
The Reanimator is a master of forbidden Ninjutsu, this is just one of the many. During the Night Phase, The Reanimator can PM the Narrator and request the revival of any deceased player. After the first two times this power is used, The Reanimator must also designate the name of a revived player to sacrifice for this power. If The Reanimator is killed, all revived players are also killed. Revived players can only be killed if at least 75% of the total votes are against the revived player.
Special Power: DNA Modification
This power is always active. The Reanimator gains the powers of any player he has revived. This means the revived player loses that power.
Only the Narrator and the player who receives this role knows of it.