N-US015 Ino Yamanaka
A lot of my personal game testing is with Yuya. The other game testers play against Yuya and the eachother. In my personal game testing the Ino card did cause problems in early game but not much at all in late game. The biggest pain for me was to have to declare the effect on a Ninja on EVERY single turn. I personally hate these cards that have no cost, restriction, hand cost, etc. They just get to use their effect whenever they want to. Hate 'em.
We tried to keep the effect as close to the same as possible and all agreed pretty easily that we could change it to "your opponent's Mission Phase". Game testing went all right with that so we pretty much all agreed to it right away.
The biggest issue for me is that this same effect is coming back again on a Turn 5 Platoon card. I haven't game tested against this particular card and don't really know that this card isn't broken again but we'll see. I'm hoping that the Platoon requirement and turn 5 will keep it all right.
I hope everyone is having more fun playing.