Quote:
Originally Posted by Big Boy
It would still probably be up to the user to inspect the hands and draw conclusions about their deck.
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Definitely. It's still worthwhile IMO.
Maybe a filter option could be added that counts stuff, but that's what the probability module could be for - to examine the ratio of successful outcomes based on some criteria to the sample space. I'm thinking there could be a criteria "builder" that places restrictions on the hand for easy combinatorial probability computations. For example, the odds of getting Tsukado and Zetsu Army in the first X cards you draw. Restrictions could be more complicated than this, such as [(getting a T2 or lower mission and Backstab) or (Hanare and Backstab)] or [(3+ MP T0) and (Ino CH)]. I don't know why you'd play both in the same deck, but it's possible. In a computer program, it also gets more practical to examine cases where a card goes to BRs so we could extend combinatorial probabilistic analysis from starting hands to later in the game.
Quote:
Originally Posted by Big Boy
All of logic is written in Java (it shouldn't matter but the views are written in HTML/Javascript/CSS).
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Aww man, I was hoping you'd say Python. I've never had to use Java, but it's not something I couldn't spend a day or two learning when I have time.