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Old 03-16-2013, 09:08 AM
NextoftheLegacy NextoftheLegacy is offline
Jonin
 
Join Date: Jul 2008
Posts: 418
Quote:
Originally Posted by Big Boy View Post
It would still probably be up to the user to inspect the hands and draw conclusions about their deck.
Definitely. It's still worthwhile IMO. Maybe a filter option could be added that counts stuff, but that's what the probability module could be for - to examine the ratio of successful outcomes based on some criteria to the sample space. I'm thinking there could be a criteria "builder" that places restrictions on the hand for easy combinatorial probability computations. For example, the odds of getting Tsukado and Zetsu Army in the first X cards you draw. Restrictions could be more complicated than this, such as [(getting a T2 or lower mission and Backstab) or (Hanare and Backstab)] or [(3+ MP T0) and (Ino CH)]. I don't know why you'd play both in the same deck, but it's possible. In a computer program, it also gets more practical to examine cases where a card goes to BRs so we could extend combinatorial probabilistic analysis from starting hands to later in the game.

Quote:
Originally Posted by Big Boy View Post
All of logic is written in Java (it shouldn't matter but the views are written in HTML/Javascript/CSS).
Aww man, I was hoping you'd say Python. I've never had to use Java, but it's not something I couldn't spend a day or two learning when I have time.

Last edited by NextoftheLegacy : 03-16-2013 at 09:10 AM.
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