Quote:
Originally Posted by Xyliex
Oh i know its really agrivating. Thats why i dont bother playing mission negtes because why run something like that when i can run a draw mission or path of the avenger or even guidance (on my opponents turn which is a draw in on its own) and late game a +1
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Ideally you'd want to stop your opponent's mission and follow up with a plus the turn after. Then you draw into another mission negate and your opponent can't do anything.