Originally Posted by NextoftheLegacy
JI is anything but consistent unless you run Fire/Wind dedicated to hand swapping. JI Fire/Wind Genjutsu, now that's something I can get behind. JI into a Jonin and maybe Sand Council into Sasuke, pass his effect or use Vaccum Blast, Use Genjutsu, and all sorts of fun like that.
Revitalize is meta but I find it boring to play. It buckles to rush decks too.
Mono-earth Mental is pretty good. T0 Shika + T1 Yoshino is probably the best starting curve in block. Oh, and The Power of the Trio is an insanely good tutor mission.
Kabuto Kombos are fun, but the fun comes too late to really keep up with good decks.
very helpful, I haven't played long enough to thoroughly judge