Quote:
Originally Posted by Genre
...Gaara's jutsus were "tutorable" via the 4 drop Gaara, and all of the good ones sniped and did heavy damage or removal for only 2 chakra. Even getting one of those off means you pretty much win. Back then, decks were 40 cards and you ran enough draw missions and such that you would near-guarantee hitting Gaara every t4 as well as near-guarantee fishing out his jutsu for some heavy smashing on turn 4. If you went first, it was pretty ugly.
Dragon Flame isn't even the best jutsu in format right now, it doesn't snipe; costs a lot, and does have that slight downside.
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Getting one off meant nothing back then. You needed to devastate you opponents field on turn 4 because they had the first half of the game to man handle the crap out of you. Gaara wasn't a deck you could play on the a level playing field with so you had to attack it in different ways to beat it.
1. You needed to be able to recover from the jutsu barrage on turn 4 Aka Jerry's deck.
2. You could negate their draw missions to keep their jutus count and ability to draw gaara down Aka Brandon and Mike.
3. You could aggro them out by turn 4 where their ninjas are gaara and a bad field and have a few negations or a caged bird and they can't win. aka Me
4. Play NvS be Jdragon
Playing those decks required you played better than your opponent because the difference in power level between your deck and 9k was immense. But by playing correctly and and knowing when you built your deck how to attack that angle you would be successful in events.
As for dragon flame I am aware it isn't the best jutsu in format but it is the best example of oops I had this and chakra early cool.
We are never going to agree on this.