Quote:
Originally Posted by BANKAI
Water has a lot of "unique" cards but its complete garbage (alone). It has no real draw, only one jutsu that is noteworthy (snake sword), and has many cards based in chakra give. This means that there is no real cohesion due to phazing chakra give out (WHICH THEY SHOULD) so card pool is very shallow. Water used to maintain card advantage but having ambush as it was never a DRAW element but more of a search one. WIth out ambush it is truly a sub par element but they try to maintain its appeal by giving it truly unique cards (decent idea i guess) but "unique" cards alone with out the back bone of card advantage will never win an SJC but MIGHT get lucky at a locals. This is why water is best as a support element as many have mentioned above.
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Disagree. Monowater is still pretty good. You just have to find a balance of give and take. Chakra Ebb and Flow is pretty consistant. Give your opponent chakra early, when it doesn't matter as much. Then mid game, turn it into drain.