Thread: Game Mechanics
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  #68  
Old 12-02-2012, 06:41 AM
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Jonin
 
Join Date: Nov 2011
Posts: 586
Quote:
Originally Posted by allanime01 View Post
Honestly I just don't want them phased out. Give high turn people (4 or greater) ambush, unless like with Sand Anbu, some effect gives it that based on some cir****tance or condition.
Only T6 super high ranked masters should have Mastery. The only exception is a ninja with some sub-par lame effect or no effect at all (IE there was a jiraiya that literally only had Mastery and Senjutsu. Using any chakra for jutsus + being able to mastery them back is pretty beast on it's own for a T5 common)
Lastly, Growth should ONLY be given to ninjas that have o PiP effects (except maybe getting some effect with "if this ninja is PiP by growth..." effect)

Follow these rules and maybe 10 ninjas max with Growth (thats at least 2 per element) and the keywords would be fine.
For a change, I'll totally agree with you. As I've said before, there are no broken mechanics, only abuse of mechanics that lead to broken combos/situations/decks. If use carefully, all mechanics would work just fine and having more mechanics means more options and variety in deck building. Otherwise the game becomes a bit too simple, straightforward and boring.

I also don't like the "this element gets that mechanic" approach, both to growth and ambush before, and to the new mechanics now. Mechanics shouldn't be element-bound, at least more generic ones.
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