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The point of Harusame is to prevent THEm from deploying any OTHER Ninjas. Your other cards besides Harusame should be making an impact on their field as well. For them to take a spot in their deck for it, they would need other spots to support it, else it's just sitting in their hand till the 7 drop, and we're talking about the 4 drop. Remind me what spams a Ninja 3+ turns ahead of the marker, if you wouldn't mind. I'm talking about the 4 drop. Enma states to deploy, and Hikaru has the effect text that it has to follow the marker. By Turn 7, you should have a solution to it. Summoning Jutsu is banned, so unless you can send me a Water/Void list that both bumps up the marker AND pulls Manda consistently, just relax...
Last edited by MasterOfTheEnd : 11-25-2012 at 05:39 PM.
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