Orochimaru EC 6 HC 1 water
Sound Male Sannin Mental Power: 3
(The Snake)
Desperation
If your opponent has 8 or more chakara, while this ninja card is in your chakara area, it gains the characteristic "Ambush"
Valid:Mission: EoJ: Give your opponent one battle reward: Discard target ninja with less combat and mental power than this ninja. If this effect was used twice during this turn, put in play one "Orochimaru (White Snake Form)" from your reinforcement deck.
6/4 5/3 CA Snake/Weapon
Orochimaru (White Snake Form) EC 6 HC 0 water/earth
Sound Male Sannin Mental Power: 4 Name:Orochimaru MASTERY
(Intimidation)
Desperation
Valid: Attacker: Mission

iscard target ninja you control: Move target opponent's ninja to your village with less entrance cost than the ninja discarded for this effect. If this effect was used twice per turn, you can heal this ninja at the end of the turn
X= the number of your other inplay "Sound" ninjas and "Snake" ninjas times 2.
X/X 0/0 CA Snake/Genjutsu
Kimimaro EC 4 HC0 water
Sound Male Ambush
(Unique Kekkei-Genkai)
Desperation
If this ninja was not put in play from hand at the end of the turn that it was put in play, injure this ninja.
Eoj: Discard 3 of your water chakaras: Give one damage to target ninja on the battlefield. If this effect was used twice during this turn, injure this ninja at the end of the showdown.
6/2 0/1 CA Bone
Kimimaro (State 1) EC 5 HC 0 water
Sound male Growth
(Upgraded Potential)
Desperation
valid: If this ninja was put into play in injured status, move up to three cards from your discard pile to your chakara area.
Valid:Eoj: Discard four water chakaras: all of your opponent's ninjas battling against this ninja's team become stand by ninjas. If this effect was used twice during this turn, discard all of your chakaras at the end of the turn.
6/2 5/0 CA Bone/Weapon
Kimimaro (State 2) EC 6 HC 1 water/void
Sound Male MASTERY
(The Strongest of the Five)
Sacrifice: Kimimaro (State 1)
Desperation
While your opponent has 10 or more chakara, this ninja is unaffected by your opponents "Leaf" or "Sand" ninjas' effects.
valid:EoJ: Remove target ninja battling against this ninja from the game: injure this ninja and this ninja gets -2/-2. If this effect was used twice during this turn, remove this ninja and all other " The Four Sound Ninja" ninjas from the game.
7/4 6/0 CA Bone Weapon