Quote:
Originally Posted by killerkimimaro
i shouldnt have said "bad" its just not THAT good, 2 turns later than the original, -3 from hand, takes up ur mission for that turn, and on top of all of that i have to remove 4 just for the effect?? the costs could be alot less and this card wouldnt be broken.
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For something of that caliber, I think it needs a hefty cost. It shouldn't be something you can easily use all game. Otherwise, people would scream broken again. I tried thinking of a different cost, but none were steep enough. I also typo'd and hit 2 for the hand cost instead of one.