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The main issue that I see as an outsider looking in on the design is that Tylar KNOWS he wishes to abolish ambush which I think is good for the element to change what it does but he has no idea WHERE he wants water to go next. This being the case, with no clear direction, water will take a SERIOUS decline until he figures out what he wants or reveals to us what his new plan is. I personally think water can play like mono blue in magic (flash fairie fomat) where you play most things on your opponents turn and dont do too much on your own turn. We see effects like this already with struggle and jugo (source of the cursed mark). Its fun, offers something different, and does something no other element does. Just my 3 and 1/2 cents.
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