Naruto - Collectible Card Game

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-   -   Still playing catch up (http://www.bandai.com/naruto/showthread.php?t=98084)

/)_- 12-12-2012 10:13 PM

Still playing catch up
 
So here maybe a few "noob" questions:

1. I've noticed that Inherit has Valid in its card description, does that mean that Flashpoint, Senjustsu & Mastery are not?

2. Is the Deck Dojo worth using on this site anymore? If not, who can I talk to that is willing to share ideas on this game?

3. Is Deidara [Fiery Wrath] worth using in every deck I play because I really only play Fire.

allanime01 12-12-2012 10:53 PM

Quote:

Originally Posted by /)_- (Post 1342551)
So here maybe a few "noob" questions:

1. I've noticed that Inherit has Valid in its card description, does that mean that Flashpoint, Senjustsu & Mastery are not?

2. Is the Deck Dojo worth using on this site anymore? If not, who can I talk to that is willing to share ideas on this game?

3. Is Deidara [Fiery Wrath] worth using in every deck I play because I really only play Fire.

1. Senjutsu and Mastery are both Valid. However, Flashpoint is not. For a list of all Mechanics rollover the "About the Game" Tab and click "Mechanics and Keywords"

2. Actually the Dojo is officially retired. Under the new "Block/Unlimited Discussions" are sub forums for discussing decks. It's to make more space for the forums and make them easier to find.

3. Pretty much yeah, but if it's a fire deck I honestly only recommend 1, if any. He's a lot better in Earth because their Defensive strategies take most advantage of winning BR's during mission, not EOJ. While as Fire decks are 99% aggro and battle.
An alternative would be sideboard the one that makes it so people can only use 1 jutsu per turn. So long as you don't initiate chain, you're basically guaranteed to win it, and with jutsus like Flame and Simulstrike that's not to bad. :D

/)_- 12-12-2012 11:57 PM

Quote:

Originally Posted by allanime01 (Post 1342553)
1. Senjutsu and Mastery are both Valid. However, Flashpoint is not. For a list of all Mechanics rollover the "About the Game" Tab and click "Mechanics and Keywords"

2. Actually the Dojo is officially retired. Under the new "Block/Unlimited Discussions" are sub forums for discussing decks. It's to make more space for the forums and make them easier to find.

3. Pretty much yeah, but if it's a fire deck I honestly only recommend 1, if any. He's a lot better in Earth because their Defensive strategies take most advantage of winning BR's during mission, not EOJ. While as Fire decks are 99% aggro and battle.
An alternative would be sideboard the one that makes it so people can only use 1 jutsu per turn. So long as you don't initiate chain, you're basically guaranteed to win it, and with jutsus like Flame and Simulstrike that's not to bad. :D

Even if i do start the chain, Kakashi can negate it for me :D

Also do you mind if I send you a deck build? I would like some input if you do not mind.

allanime01 12-13-2012 12:54 AM

Quote:

Originally Posted by /)_- (Post 1342556)
Even if i do start the chain, Kakashi can negate it for me :D

Also do you mind if I send you a deck build? I would like some input if you do not mind.

Fair point. You know after writing that out, forget Fiery wrath, a fire build itself might benefit from the 1 jutsu per exchange deidara in general. With ninja negate like Kakashi or Madara (granted at the cost of said ninja, so use it wisely) you basically can swing in sure that you'll win the exchange 90% of the time.
Also sure thing. I'm headed to bed right now, but i'll take a look at it tomorrow after exams.

maseky 12-13-2012 09:22 AM

oooooooooooooooooooooooooo


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