Naruto - Collectible Card Game

Naruto - Collectible Card Game (http://www.bandai.com/naruto/forum.php)
-   Deck Dojo (http://www.bandai.com/naruto/forumdisplay.php?f=7)
-   -   xup guys..... (http://www.bandai.com/naruto/showthread.php?t=94570)

maseky 03-18-2012 12:52 PM

xup guys.....
 
This is my puppet deck. I will like some advices, i dont play in USA. I play in panama city , me and my friends play at our local store, and do tournaments and stuff, just want to see ways to improve and thanks, is unlimited format btw. More easier for us . ( Money). Turn 0 (8). Gaara (childhood) x2 n 877

Salamander, warrior steal x2 n1137

Kankuro 1092 unphased assault x 2

Sasori (childhood) x2 n 664

Turn 1 (5)


Black ant x2 warrior of poison n 1087
Crow x2 warrior of wood n 1086
Temari x1 wind sythe n us025

Turn 2(2)
Father and mother n 1089, warriors of the protection and love

Turn 3(4)

Sakura haruno n1094, the dance of sakura
Kankuro ( tactician)
Ebizo 663 ( return)
Temari us071 ( optimistic idea)

Turn 4 (4)
Chiyo x2 488 (retired mastr)
Hiruko (warrior of the red guard)
Hiruko (945) impatient

Turn5 (2)
Sasori ( creating the masterpiece)

Turn 6(3)
The 3rd kazekage ( treasured puppet) x2
The 4th kazekage

Jutsus (10)
Puppet shield x2
Poison senbon stream x2
Infinite embrace x2
Concealed weapon 428
Flamethrower. 503
Puppet summoning
Puppet master jutsu (413)

Missions 12
Loss x2
Delicate operations x2
Protean x2
Kankuro tenacity x3
Hidden village of the wind 436
Hard ones to deal with 661. ( This help me a lot)
Sealing barrier 486 ( this should be banned again.)

Reinforcement, squads
Temari Gaara x2
Deidara sasori x1
Sasori hiruko x3
Kankuro black ant x2
Sasori (puppet mode) 947 x3
Sasori puppet mode
And maybe the new temari kankuro gaara squad.

maseky 03-18-2012 07:16 PM

Some one , please

Zunee27 03-19-2012 12:06 AM

Looks good. Still a puppet deck though. Puppets aren't as field-rush as other decks, despite that being their deck description.

spiritomb 03-19-2012 03:36 AM

Quote:

Originally Posted by Zunee27 (Post 1308888)
Looks good. Still a puppet deck though. Puppets aren't as field-rush as other decks, despite that being their deck description.

That's because field presence doesn't belong on that part of the color wheel.

Zunee27 03-19-2012 05:53 AM

I honestly don't remember the elemental balance wheel for Naruto.

Fire > Wind > Lightning > Water > Earth > ...

Right?

In any regard, puppets pretend to be presence. Remember 10v100? It had a lot of broken combos that involved Monkey King Enma-esque hand-spilling.

The only problem is 0/2, 0/1, 0/3, 1/2 and so on don't make for good team numbers. Wind is a support element. That's why this meta looks so odd from both a tournament view and card-know-how view. Void lost it's rights as a top tier because of Earth/X. Earth/X includes Earth/Void. Water is coming back as Water/Wind instead of Water/Lightning. Mill has become null and void thanks to the 1st and Naruto S&M.

But yes, puppets are the only semblance of field presence Wind has, and even then it's a ghost of one. That's why I said what I did. Puppets are beautiful on paper. They're bad on cardstock.

maseky 08-21-2012 01:13 PM

thanks u guys

zbkillaz 08-21-2012 01:19 PM

you really really should be running the chikamatsu jutsu.

maseky 08-21-2012 02:03 PM

Quote:

Originally Posted by zbkillaz (Post 1329892)
you really really should be running the chikamatsu jutsu.

i changed a bit the deck and i run 2 of them,. won 2 tournies in my country,. with it,. father mother blocking 2 teams plus delicate operations plus chikamatsu jutsu gg baby.


All times are GMT -7. The time now is 06:01 PM.

Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.