Naruto - Collectible Card Game

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-   -   Three or Four way matches (http://www.bandai.com/naruto/showthread.php?t=79263)

Rusharrken 04-28-2010 10:38 PM

Three or Four way matches
 
My friends and I have come up with the idea of having matches where 3 or 4 people could take each other one at one time in one match. What would be the rules for that, in regards to cards allowed to have in a deck and other such regulations.

yagermeister 04-29-2010 07:46 PM

Quote:

Originally Posted by Rusharrken (Post 1105518)
My friends and I have come up with the idea of having matches where 3 or 4 people could take each other one at one time in one match. What would be the rules for that, in regards to cards allowed to have in a deck and other such regulations.

keep a 50 card deck. 1st one to 15 BR's wins. if opponent has lost BR's outside of their own turn, they cannot be targeted until they get another turn. this prevents jumping strategies a little. other than that play the game like normal.

another way to do it is once you lose 10 BR's total in any sort of combination to any player you are out and the last one standing wins.

Rusharrken 05-02-2010 06:26 PM

Fantastic!!! Thank you!!!

Sai'ix Renkai 06-07-2010 12:54 AM

My friends and I have been doing 3 and 4 way battles ever since we could. Here is our rule list.

All standard Naruto CCG rules apply.
If a Jutsu/Mission/Ninja/Client effect says your opponent, opponent's, etc. Choose one.
Example, Shadow Clone Jutsu's effect says "User gets +1/+0 for every Ninja in your opponent's Village"
So pick one (hopefully the one with the most ninjas.)

You play with BR = 10 + 5(number of additional players after 2) So with 5 people you would play to 25.

To prevent Mill decks from being too powerful, if you run out of cards in your deck, you can ONCE ONLY shuffle your discard pile in. So it means Mill won't always win, and you can still go without a deck out loss without Emina.

As usual, only the last turn player can attack on turn 0.

And you can launch attacks at whoever you wish, as long as you stick with the three team limit.

Effects like Baki, Shion, etc. that apply when attacking can only target the ninjas belonging to the player you attack. So If A attacks B with Shion, you can't target D's ninjas. Would be kinda lame.

To be honest, its almost more fun than one on one battles.

Sharingan_Warrior5693 06-09-2010 09:13 AM

Quote:

Originally Posted by Sai'ix Renkai (Post 1120176)
My friends and I have been doing 3 and 4 way battles ever since we could. Here is our rule list.

All standard Naruto CCG rules apply.
If a Jutsu/Mission/Ninja/Client effect says your opponent, opponent's, etc. Choose one.
Example, Shadow Clone Jutsu's effect says "User gets +1/+0 for every Ninja in your opponent's Village"
So pick one (hopefully the one with the most ninjas.)

You play with BR = 10 + 5(number of additional players after 2) So with 5 people you would play to 25.

To prevent Mill decks from being too powerful, if you run out of cards in your deck, you can ONCE ONLY shuffle your discard pile in. So it means Mill won't always win, and you can still go without a deck out loss without Emina.

As usual, only the last turn player can attack on turn 0.

And you can launch attacks at whoever you wish, as long as you stick with the three team limit.

Effects like Baki, Shion, etc. that apply when attacking can only target the ninjas belonging to the player you attack. So If A attacks B with Shion, you can't target D's ninjas. Would be kinda lame.

To be honest, its almost more fun than one on one battles.

We do rules very similar to this. The other thing we do is that any mission or ninja effects that take place during the mission phase target all players. So cards like Neji-STtW would hit each player, smae with Thread and Kank/Ant. The Battle phase and Jutsu effects can only hit the person you are abttling. We don't allow you to shuffle your deck back in, as we have only had one person deck out, and that was because he play AoUR.


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