Mar 07

Series 25 Introspectus: Creating the Future, Part 2

 

Macroscopic Design

Working our way closer and closer to the specifics, we next needed to determine what each elements niche is for this set, meaning what type of design do we want to incorporate into each individual element? Although we are blowing the lid on multi-element deckbuilding, we still needed to give each element an idea to work with. Eventually, the following was settled on:

Earth: Permanent Mission Theme

Fire: Finishing up coins, BR, and Mill

Lightning: Taijutsu, Naruto Transformation, Ink, Cloud, Weapon

Water: Give Chakra Theme

Wind: Puppets

Misc: Tailed Beasts

These themes, along with past themes throughout the history of the game, are pervasive throughout the entire set, bringing golden oldies such as Drifting and Threat of the Tailed Beasts back, in a more flexible, balanced form. Longtime fans of the series can expect to see oldies such as Over 9k Gaara, Chain Lightning, and Taijutsu to make a resurgence in this set, with the foundations being set for the next block at the same time.

The Next Step

Now that we have our art, design direction, and archetypes, we can now begin to actually create the cards. Typically we start in card number order, but this time, with our creativity at its best, we started with the SRs. Working with the SR layout has been cumbersome in the past, and creating the 15 SRs from this set took all of the creativity we had. With an entire day dedicated to the designing of the SRs themselves, we wanted to be sure that these were the best that anyone could ask for from our design direction.

Creating the Kage’s proved difficult at first using the SR layout. Given that we only had 230 characters or 5 lines to work with put us in a tight spot: How do you design a card that encompasses 3 different elements, on 1 card, with space constraints? These set of constraints were entirely new, and much more difficult to meet than Naruto (Sage Mode) ever was. We had to be unique in our directions with the kages, but at the same time, we had to create something that fit. As many of you noticed, after correcting the templating, it becomes very difficult to fit the exact effect you want on a card. Onoki in particular proved difficult to fit. I jokingly thought a few times to move the text box up and make it bigger since it shouldn’t interfere with the art due to his short stature.

The Jutsu cards came much more easily, as they are the signature Jutsu from each Kage: Atomic Dismantling, Liger Bomb, Solid Fog, and more. For Fire and Wind, we decided to shift the SR to a few decks that we wanted to focus on, including Puppets, giving them a swift kick in the rear to move them up in strength, especially since Wind is needing such a bump.

The Missions fell together very easily, creating a new cycle of cards that represented every design keyword we set out to meet, as well as meeting the qualifications for the three elements on each of them. Wildly playable, I expect these missions to be played in triplicate, some more than others, as we move into the new block and post rotation. How are they named? Very simply: “The (Insert Village Name Here) Council”. Since every group posed in the anime, these images were very easy to find and really gave the cycle its own signature, both in image and name.

After the SRs, we moved down to the most logical place: the bodyguards. Aside from Fire, which was treated differently this set due to Danzo, Fuu, and Torune being introduced before, each bodyguard needed to be different, and again reflect the base elements on each one. We had planned 1 bodyguard to be a 4 drop, and the other to be a 5, meaning that you can curve out bodyguards into kages, but what we did with the effects had to be unique, and yet tie into the tri element setup at the same time.

In the end, the 4 drops were given two put in play effects, relevant only to whether you had a certain element Ninja in play, with that effect representing one of the two elements on the Ninja itself. The 5 drops were given effects that activate at the start of your turn, with the same type of requirement as the 4 drop, but covering the 3rd element. If you curve out bodyguard into bodyguard, you will garner the 1st effect of the 5 drop on Turn 6, and both effects on Turn 6. Kurotsuchi proved slightly difficult, since her character is actually tri-element in the show, but we managed to work it to where her effects were slightly more streamlined than the others.

Mar 05

Series 25 Introspectus: Creating the Future, Part 1.

As we move into this block’s final set and the convention season, I wanted to take the time to tell everyone a little bit about the design direction of Series 25, because, bar none, this set is the best ever created in the history of the Naruto CCG. With limitless combinations of decks, mono-element will be a phrase of the past, and deckbuilding virtuosos will have their brains strained trying to find the perfect combination of cards. Make no mistake: Set 25 is the Naruto CCG equivalent of an 18th birthday, a celebration of maturity.Many great games begin with keywords to associate and reflect throughout the game itself. Uncharted 3 had the single word “fear” in mind, which was reflected in the bugs, crushing traps, and more, keeping your heart at a quick beat from beginning to end. With Series 25, the keywords “reliable”, “flexible”, and “limitless” were the aim of the set. We were moving into territory previously touched on by the game, but never fully explored, leaving many players wanting, and others not even seeing the possibilities.

The Art

What can I say about the art? Nothing short of amazing, we had more requested art with Set 25 than any other set, meaning that you will be receiving more never before seen art than ever before. In terms of laying out the artwork, the set laid itself out. I only had to watch the Kage Summit series of episodes twice before the entire set was done. With all of the bodyguards, kages, and bevy of brand new Jutsu, paired with the plans of card cycles, the artwork fell into place rapidly, even though the set was being laid out nearly 1 year in advance.

Just as a quick list, here are just a few characters that lent themselves to this set: Akatsuchi, Kurutsuchi, Onoki, Four Tails, Mabui, Ink Bat, Chojuro, Ao, Mei, Scorpion (not MK, people!), and many more that I am not mentioning at this time.

The Design

Bearing in mind the keywords from above, the set needed to have a stable structure set out before even a single card was made. The overarching goal was to push for the efficacy of tri-element decks, pushing the sets 120 cards to their maximum potential, giving players more bang for their buck, while at the same time, creating a set that was worth more open rather than sealed. We also needed a layout of the elements as balanced as possible, and a plan moving forward with these. As another goal, we also wanted a set that celebrated how far the game has come, bringing back past favorites in new, innovative ways, creating a master set that would “rule them all” as it were.

We created 5 tri element setups, with 1 symbol being the core element of the card, along with design nicknames for each one. They are:

“Dust” – Earth, Wind, Fire (jokingly referred to as EWF after the band)
“Storm” – Lightning, Water, Wind
“Acid” – Water, Earth, Fire
“Sandstorm” – Wind, Earth, Lightning
“Volcano” – Fire, Lightning, Water

Along with these, there was also varying nicknames for a few of the double element combinations, including Blaze (Fire, Lightning), Boil (Water, Fire), and more. Obviously the tri-element naming above is not perfectly synonymous with the show, but it gave us a naming convention to use while testing to save more time and keep the flavor alive throughout the entire set.

With the base laid out, we decided to start from the top and work our way down. This meant designing a new level of power for 6 drops in order to give the kages a power level that will make your opponent groan and the gamestate quake at the sheer force they bring to the table.

Mar 02

2012 Shonen Jump Championship Update

Quest Comic Shop in Carrollton, GA has been added to the 2012 Shonen Jump Championship (SJC) lineup. This event will be taking place on May 19, 2012. Please see the following link for further information on this and other SJC event: http://www.bandai.com/shonenjump/

The next SJC event in 2012 will take place in March, so ready you Decks for one of the most challenging events in the Naruto Shippuden CCG, where you take the challenge and compete against some of the best players in your state for amazingly epic prizes!

Mar 02

Naruto CCG Organized Play March/April 2012 Kit

The Naruto Collectible Card Game Organized Play Kit for March & April has been constructed and on its way to all Hobby Locations that are signed up. Here’s a sneak peak at whats coming your way!

1. Participation Cards/Winner Card: To be given out to every tournament participant after round 1 is completed of each weekly tournament. (Meijin keep one of each card for themselves.)

    • Random promo card from previous kits

2. Coins (8): To be given out to the winner of each Academy and/or Genin Level tournament, one prize per week.

So make sure to make your way to your local Hobby Store that supporting Naruto CCG Organized Play and earn these amazing free prizes!

Feb 23

Naruto CCG Series 25: Kage Summit

Hobby Street Date: February 10, 2012

“Kage Summit“ is the twenty-fifth release for the Naruto CCG and introduces over 100 new cards to the Naruto CCG.

To combat the growing threat of Uchiha Madara, the Kages from the Villages of Stone, Leaf, Sand, Mist, and Cloud gather together to address this unprecedented force. Series 25 contains loads of new Ninjas, and 5 exceptional SR Missions to commemorate this historic alliance.

But that’s not all! Set 25 contains support for Genjutsu, Taijutsu, Weapon, Cloud, Puppet, Tailed Beast, and Ink Decks. This amazing Set also pushes Decks to combine 3 or more symbols for a whole other level of power!

10 cards per booster – 1 Holographic Foil card, 1 rainbow-stamped Rare, 2 Uncommon, 6 Common
Super-Rare Gold-Holographic Foil inserts (1:6 packs Avg.)
24 packs per display
MSRP: Booster Packs $3.99

AVAILABLE ON AMAZON.COM

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