Today’s next preview is the handy “Kidomaru (N-1465)”. He is a Turn 1 Support Ninja but what makes him 6 arms above the rest is his ability to fix your Chakra area.
By paying a Water, Earth, or Fire Chakra your can search your Deck for a non-AMBUSH card of one of the listed Symbols and move it to the Chakra area. This helps in two ways, first it allows you to pay for Jutsu or effects with mixed Chakra cost. Second, it thins your Deck of unwanted cards.
This trashing ability has been seen on cards like Utakata, and while it places you at risk to Mill Decks it does improve your chances of not missing drops or drawing crucial Missions or Jutsus later in the game when you may no longer want to draw early game Ninjas. This crucial strategy is employed in Deck Building Games and works equally well in the Naruto CCG.